Game Designer (Balancing) - Gear Fight job opportunity at Voodoo.



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Voodoo Game Designer (Balancing) - Gear Fight
Experience: General
Pattern: full-time
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Salary:
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Gaming

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degreeBachelor's (B.Sc.)
loacation Paris, France
loacation Paris....France

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is Paris-based, with relocation support available. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this exciting role, your initial focus will be on Gear Fight! , a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of Gear Fight! , leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment Role We're seeking a data-informed and highly analytical Game Designer who is passionate about building scalable game systems and balancing. You are not just a balancer of content, but an architect of the game's core systems and player experience. You will be laser-focused on designing and balancing the game's core system, and difficulty to ensure engaging gameplay that can entertain millions of players for the long term. As the driving force behind the game's balance and systems design, you'll leverage both creative design and quantitative insights to ensure Gear Fight becomes our next global hit. Balance the game's core system : skill progression, difficulty curves, meta loops... Design and tune game balance across all systems - unit stats, enemy scaling, reward structures, and power curves to create a satisfying and sustainable player experience. Manage the holistic player journey , defining how and when new mechanics, systems, and features are introduced to maintain long-term interest and optimal pacing. Documentation - Document game systems, balance parameters, and design rationale using spreadsheets, formulas, and clear documentation to communicate your concepts effectively within the team. Collaborate to Create: Work closely with Level Designers, Artists, and Programmers to ensure your balance decisions are properly implemented and create the intended player experience. Collaborate closely with key stakeholders - General Manager, Game Design Director & Product Managers to seamlessly integrate monetization and reward systems into the game's economy, ensuring they feel natural and value-additive to the player experience. Utilize player feedback, analytics and A/B testing frameworks to rigorously evaluate game balance and system performance. You will be expected to interpret data to identify balance issues, optimize systems, and validate your design hypotheses. Design intuitive systems that naturally guide players through game mechanics and progression, creating a sense of mastery and discovery. Profile At least 3 years of experience in Game Design with a focus on systems design and balancing on a successful live-operated F2P casual/mid-core mobile game. Understanding of F2P mobile game economies, player progression systems, and retention strategies. Proven experience using analytics and A/B testing to make data-driven design decisions. Your portfolio should not only show final levels but also demonstrate your process, such as balancing spreadsheets, difficulty modeling, or case studies of data-informed improvements. A systems-thinking approach; you must be able to articulate how a new mechanic or level element will impact game balance, the economy, and player psychology on a systemic level. Strong experience or deep knowledge of Tower Defense and/or light RPG mechanics , particularly concerning unit balance, strategic placement, and progression systems A degree in game design, computer science, or a related field would be beneficial. An experience or knowledge of Tower Defense or RPG games is a plus. Benefits Competitive salary Premium healthcare (SideCare) for you and your family 100% borne by Voodoo Swile Lunch voucher Gymlib (100% borne by Voodoo) Wellness activities in our Paris office Child daycare facilities (Les Petits Chaperons rouges)

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