Senior Technical Artist (Unity) job opportunity at Hire Overseas.



Date2026-02-13T18:18:12.207Z bot
Hire Overseas Senior Technical Artist (Unity)
Experience: 5-years
Pattern: Full-time
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Germany

We’re looking for a Senior Technical Artist (Unity) to own how the game feels in motion inside the engine. This role sits at the intersection of art, motion, and engineering, focused on building reusable, high-performance systems that make core gameplay moments feel premium and responsive. You are not creating offline animations or mockups. You are implementing and optimizing real-time motion systems inside Unity that run at 60fps on mid and low-end Android devices while still driving retention and in-app purchase moments. If you enjoy building scalable pipelines, solving performance bottlenecks, and turning creative intent into efficient runtime systems, this role is a strong fit. Why You’ll Want to Join You will be paid in USD (bi-monthly: every 15th and 30th) Up to 14 days of Paid Time Off annually (starting Day 1) Observance of Holidays per company guidelines 100% remote setup with collaboration across European and US time zones High ownership in a venture-backed mobile game with global reach Direct collaboration with product, art, motion, and engineering Opportunity to define systems that improve team velocity long term What You’ll Work On Unity Motion Implementation Implement animation-heavy game moments in Unity including pack openings, card upgrades, reward reveals, rarity moments, celebrations, and UI transitions Build and maintain reusable prefabs, timelines, state machines, and animation systems Ensure motion content is modular and configurable for LiveOps updates Performance Ownership Profile animated moments using Unity Profiler, Frame Debugger, and similar tools Optimize draw calls, batching, overdraw, shader usage, and memory Make tradeoffs to maintain stable frame times on mid-tier Android devices Manage Addressables, asset bundles, and async loading strategies Scalable Pipeline Development Establish authoring conventions and implementation standards Build reusable animation and VFX modules with data-driven tuning hooks Enable designers to adjust intensity, duration, and parameters without code changes Standardize asset import settings, compression, atlasing, and shader variants Bridge Between Art and Engineering Translate motion and art intent into performant runtime systems Communicate engine constraints back to creative teams in actionable ways Reduce back-and-forth by creating clean handoff processes and documentation Tooling and AI-Accelerated Workflows Write production-quality C# for tooling and runtime systems Build editor utilities, validation scripts, and automation helpers Use AI tools to accelerate prototyping, documentation, setup, and iteration Improve team efficiency through small, practical internal tools What You Bring 5+ years of experience in games with Unity as a primary engine Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes Deep understanding of mobile performance constraints and optimization Proficiency with Unity systems such as Timeline, Animator, Particle System or VFX Graph, and tweening frameworks Strong C# skills for both runtime and editor tooling Experience building reusable, scalable systems rather than one-off solutions Comfort working in a fast-paced startup environment with shifting priorities Nice to Have Experience supporting LiveOps pipelines and scalable content systems Familiarity with UGUI or UIToolkit and their performance implications Shader optimization experience including Shader Graph or HLSL Experience translating After Effects or motion design concepts into real-time Unity implementations How to Apply Please include: Your updated resume A portfolio or examples of shipped Unity work demonstrating real-time animation systems A short 1–2 minute Loom video explaining a performance or pipeline problem you solved in Unity Only candidates who submit both work samples and a Loom video will be considered. If you enjoy owning performance, building systems that scale, and making mobile gameplay feel tight and intentional at runtime, this role offers strong ownership and visible impact across the product. Application Process Overview Our comprehensive selection process ensures we find the right fit for both you and our clients: Initial Application  - Submit your application and complete our prequalifying questions Video Introduction  - Record an video introduction to showcase your communication skills and work experience Role-Specific Assessment  - Complete a homework assignment tailored to the position (if applicable) Recruitment Interview  - Initial screening with our talent team Executive Interview  - Meet with senior leadership to discuss role alignment Client Interview  - Final interview with the client team you'd be supporting Background & Reference Check - Professional reference verification Job Offer  - Successful candidates receive a formal offer to join the team Each stage is designed to evaluate your fit for the role while giving you insights into our company culture and expectations. We'll keep you informed throughout the process and provide feedback at each step.

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