Surfacing Artist (Look Dev) - Feature (Short Term) job opportunity at Bardel Entertainment.



Date2026-02-05T23:17:12.243Z bot
Bardel Entertainment Surfacing Artist (Look Dev) - Feature (Short Term)
Experience: Highly Experienced
Pattern: full-time
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loacation Vancouver, Canada
loacation Vancouver....Canada

OUR STORY For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation.  Our pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything!  If you want to be part of an environment that empowers you to experiment, learn, and contribute to exciting projects, come and join us. We are looking for a Surfacing Artist with a strong look development background to help transition assets from an existing Katana-based pipeline into Blender. This role involves rebuilding shaders, reconnecting textures, and ensuring visual parity as assets move between pipelines. While some light surfacing adjustments may be required, the core of this role is look development and shader reconstruction. Candidates should be comfortable working within a defined workflow and following it precisely. This is a junior to mid-level position for an artist with solid foundational experience who is comfortable owning lookdev tasks under guidance. Key Responsibilities Rebuild existing shaders in Blender based on assets originating from Katana Reattach and correctly configure texture maps to match the original look as closely as possible Work extensively with node-based shader networks Ensure correct color space management across textures and shaders Validate PBR workflows and maintain consistency across assets Follow established lookdev workflows exactly, with training provided Collaborate with Surfacing, Lighting, and FX to ensure assets integrate cleanly into the new pipeline Experience as a Surfacing or Look Development Artist (junior–mid level) Strong working knowledge of Blender (primary software) Experience with Katana (secondary software) Solid understanding of node-based shader workflows Strong grasp of PBR principles Understanding of color spaces and texture management Comfortable rebuilding shaders rather than authoring from scratch Able to follow defined workflows closely and consistently

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