Lead VFX Artist job opportunity at Crytek GmbH.



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Crytek GmbH Lead VFX Artist
Experience: 6-years
Pattern: On Site
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Salary:
Status:

Art / Animation

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degreeBachelor's (B.Sc.)
loacation Frankfurt, Germany
loacation Frankfurt....Germany

#Crytek is looking for a Lead #VFX #Artist to join the Hunt: Showdown 1896 team in our new state-of-the-art office in Frankfurt, #Germany. Sample pictures/reel or portfolio link which shows sample work are necessary. Your portfolio/reel should demonstrate the following: Real-time particle FX including a technical breakdown Strong technical skills (textures / materials / baking / scripting / shaders)Strong artistic skills (shapes / colors / proportions / timing / lighting and movement)Keen eye for details and realism __ Responsibilities Lead the day-to-day management of the VFX team Prepare task schedules for the VFX team in conjunction with artists and producers Define and implement industry leading working practices and structure for the given project, based on scope and resources Maintain and implement the VFX vision and style set out by the Creative Director Create real-time particle systems in CRYENGINE including textures and material Explore new technologies on the given platforms to achieve best possible results Ensure good communication & coordination between the VFX team and other disciplines of the bigger team; Assist with recruitment and selection of staff for the team Implementation and optimization of shader based effects Supervise and mentor VFX artists on the team Work together with our Research and Development department to improve workflows Write documentation __ Requirements 5+ years experience in game development Last and/or current gen console experience Management and project planning experience Expert understanding of current game FX processes, limitations and dependencies Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer Strong knowledge of common real-time game engines The ability to manage and supervise artists and willingness to carry out mentorship tasks Ability to deliver and receive constructive feedback Good English communication and writing skills Excellent understanding of production procedures and software employed in the team Expert understanding of current game art processes, limitations and dependencies Relocation to Frankfurt
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